Dicewielders of Regio Sanctum
The soulless archon hunt you relentlessly. The witless demiurges demand your obedience. Your problems are plenty! But none of this should come as a surprise. For you — as you are well aware my clever mortal friend — should not even exist!
Indeed, how does one even become a sorcerer on innocent Earth when it is the one place in all reality where magic does not work?
Aether Points are XP that are also HP that are also Chaos and Order Points that buy bonus dice for action rolls.
- The Entity Matrix delivers a fresh take on combat, checks, and saves
- Single-Roll Combat streamlines gameplay
- Point-Spend Sorcery engages players to create and convey their own narratives around their magic use
In the Aetherburn RPG, the player uses Chaos or Order points absorbed from vanquished foes to buy bonus dice (d4, d6, d8, d12) that can amplify Mind or Matter d20 action rolls. There are no spell lists, feats or skills. The player is responsible for evoking the narrative that spells out how their bonus dice rolls manifest in the game world.
Is that +d6 on your arrow shot an ephemeral golden phonix that will carry your arrow true? Is that +d8 on your mental attack a waking nightmare in the mind of your foe that causes him to rend his own flesh? Figuratively and literally, players cast their spells in arcane consort with the Realmweaver — and so manifest a world, vivid, exciting, and entire! Such is the power of the five forms in the hands of the ensouled mortals! Such is the power of Plato’s Stones, the Fingers of Atlantis, the Pentagtammaton — the five letters of the name of God!
Pay what you want on Drive-Thru RPG