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It’s 1978 and reality is about to get rocked — and ROLLED. Introducing the Dicewielders of Regio Sanctum D&D campaign setting!

It’s 1978, Earth is the only place in the multiverse where magic is impossible. But an alarm as sounded across the planes! The five sacred stone not used since Plato went to Atlantis, are being used by the Earther’s — and the power of imagination in minds unaccustomed to magic is wreaking havoc across the planes!

Stone up slackers, reality is about to get rocked…

AND rolled!